


Even mid-range modern graphics processors can accelerate video rendering speed and can really smooth things out while editing as well. These days the CPU doesn’t have to render video by itself.

Although if you can afford to have both that’s good too. For this type of work the number of “threads” or tasks the processor can do at the same time is more important than raw speed. While a computer built for video games won’t benefit from more than four cores or features like hyper-threading, your rendering software will eat as many of these as you can throw at it. 3D rendering and video editing taxes the performance of just about every component of a modern computer. If you want to be the next Lucasarts or Pixar then not just any computer will do. From Hollywood to indie and amateur projects, computers have become mandatory in film and the visual arts.
